Tag: remote render
Render farm technology – An Introduction
by sara81my on Jan.19, 2010, under Render Farm
In the Computer Graphics Imagery (CGI) industry, be it an animation or a still picture, the most time consuming part is the process of rendering. The effort to create high quality, photorealistic content with total time to render is exponential. A greater amount of time is required to achieve a more realistic rendering.
One way to cut the time taken to render a work is by rendering the artwork in a cluster server; distributing the workload among the server nodes. The rendering runs parallel in all the server nodes thus reducing the amount of time taken to complete the work.
How does the process works? The scene file is sent to the main controller server which inspects for any missing plug-ins, image and object files before the frames distributed to the “worker” server nodes for rendering. Once the rendering on the assigned frame is completed, the “worker” node sends the completed frame to the controller server and takes the next frame to render automatically. The completed frames are then compiled by the controller server. A server farm consisting 200 server nodes would be rendering 200 frames simultaneously saving precious time on rendering.
Many CGI creators face difficulties in producing high end CGI art in a shorter deadline. Render farm simply takes away the amount of time taken by the CGI artist by distribute-rendering the work in cluster server. This allows the CGI artist to focus more on the quality of the art and allow them to take up more CGI projects. Ultimately, the remote render farm technology provides a more competitive edge on CGI production and flourish the industry.
Pixel Masters provides remote render farm service with 64-bit quad core AMD and Intel processor based server clusters. For optimum performance, each server nodes are installed with 8Gb to 16Gb RAM.